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  • Helen Rao posted an update 6 years, 6 months ago

    Uld also be not possible to replicate (which include the case of fire inside a building) or experimentally manipulate? two. How is it attainable to measure the parameters that deliver us information in regards to the behavior dynamics of one particular, two, or a lot of people? three. How can we consist of all of the doable parameters of a behavior dynamics inside a model to become employed to forecast collective behavior in the macro (social) level? Answering each among these investigation queries, we’ve got a three-step process for modeling behavior dynamics. Within the following I propose Virtual Reality (VR) because the elective technique to study human behavior associated to particular circumstance, opportunely emulated. Then I clarify ways to measure behavior parameters to study the dynamics of 1, two, and numerous people. Ultimately I use computational models for simulation of dynamic behavior inside a population. An experimental study is also integrated as a initially demonstration from the three-step strategy.HUMAN BEHAVIOR Associated TO Particular SITUATIONSClassic solutions to emulate specific situation relies on exposure and recall of experience though imagery, in unique by the signifies of text, video, and audio (Sadoski and Paivio, 2012; Paivio, 2013; Richardson, 2013; Reisberg, 2014). However these strategies have many troubles: mostly they require a big potential in imagining the certain circumstance (Finke, 2014) and they’re out from the complete experimental handle and so they’re normally passive exposure solutions (Paivio, 2013). Moreover, the logging of certain events or activity and active interaction together with the situation, is not possible.FIGURE 1 | Actual behaviors can be emulated in VR by generating certain situations to elicit them (Step1). When manifested, such behaviors can be measured and incorporated (Step2) within a computational model to run an artificial simulation from the bottom as much as study behavior dynamics (Step3).Frontiers in Psychology | http://www.frontiersin.orgNovember 2015 | Volume 6 | ArticleCipressoModeling behavior dynamicsFIGURE two | Behavioral, relational, physiological, and user data are collected in lab settings (e.g., by indicates of VR) or inside the field (e.g., by means of mobile applications), contributing to feed the model’s major input (environment, rules, and agents) and feedbacking the customers with virtual atmosphere changes, which in turn contribute once more to feed the models, up to the program homeostasis.To overcome these limitation, I propose the use of an sophisticated platform of VR, that is in a position on the a single hand to elicit behavior inside a replicable setting and alternatively to extract precise parameters, even though keeping the experimental circumstances controlled. Making use of virtual environments, it really is achievable to make replicable and standardized settings within which real humans can knowledge Volitinib conditions eliciting the behavior that manifests inside the subjects in relational, dynamic, and multidimensionalframeworks. Furthermore, it really is achievable to interconnect simulated with real behavioral information, calibrating the computational models by using true empirical information collected in a controlled setting. Virtual environments are particularly appropriate for behavioral studies; actually, inside these environments it really is possible to satisfy all of the experimental needs linked for the relational, dynamic, and multidimensional attributes which can be the core framework of behavior.Frontiers in Psychology | http://www.frontiersin.orgNovember 2015 | Volume six | ArticleCipressoModeling behavior dynamicsTABLE 1 | Modeling behavior dynamics. Variety of people.